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BOUNCE iT

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Devlog

  • The ObjectStore - BOUNCE iT log #2
    January 02, 2023 by Pink Shades Studios#C, #C++, #ObjectStore, #Game Development, #game dev, #programming
    In this devlog, I will discuss how I implemented an ObjectStore that keeps track of all of my game objects. It provides an API for adding and removing objects, as well as running all the necessary gam... Continue reading
  • Building a “game engine” – BOUNCE iT log #1
    October 31, 2022 by Pink Shades Studios#C++, #BOUNCE iT, #devlog, #gamedev, #C, #libsdl, #SDL, #game-engine, #engine-development, #engine development, #game engine, #game development
    Over the past weekend, I released the beta of BOUNCE iT , the first game I develop. The game started with a series of prototypes that I discussed in a previous post on my blog. Once I was happy with t... Continue reading
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